A study on edutainment framework for M-learning

Norbayah Mohd Suki, and Ahmad Rafi, and GSV RADHAKRISHNA Rao, (2006) A study on edutainment framework for M-learning. In: Communications and Information Technologies, 2006. ISCIT '06. International Symposium on, 18 October - 20 September 2006, Bangkok.

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Official URL: http://dx.doi.org/10.1109/ISCIT.2006.339920

Abstract

This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mobile content platforms is carried out to examine to what extents the usage of game are being applied in learning from the users perspective. A survey is conducted on the users' reaction on the impacts of mobile technology and its content impact on the traditional and conventional learning method. A perceptual test is carried out to support the survey. This research proposes a framework on how mobile technology and its content could shape the learning in future. With the emergence of new tools and media, mobile content is suggested as a powerful means to increase tacit knowledge via the exploration of interactivity, multimedia and 3D animation for creative edutainment and communication in the future

Item Type:Conference Paper (UNSPECIFIED)
Uncontrolled Keywords:mobile technology, game-based learning, media content, knowledge development
Subjects:L Education > LB Theory and practice of education
Divisions:SCHOOL > Labuan School of Informatics Science
ID Code:12217
Deposited By:IR Admin
Deposited On:26 Nov 2015 12:42
Last Modified:26 Nov 2015 12:42

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