The application of A* algorithm for first person shooter game

Lau, Lek Pong and Chan, Wen Shyang (2014) The application of A* algorithm for first person shooter game. Universiti Malaysia Sabah. (Unpublished)


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Computer technology has increased significant Improvement over the last ten years in which processor of the computer has made a significant advancement from early generations of Intel Pentium core processors until the current Intel 17 core processor, which shown the trends of computer that changed from computer that only worked on typing words to current and future computers that can do multitasking such as watching movies, playing games and others. Hence, with the Artificial Intelligence (AI) In the computer games was not the things that need to be surprised. A * algorithm is one of the challenge to approach the realistic AI In computer games. Many previous video games had used the A * algorithm for path finding search. In this report will highlight the A * algorithm as a main strategy for bot to approach the player In a short path. Besides, this report has covered finite state machine and obstacle avoidance to represent as the AI elements in the first Person Shooter game.

Item Type: Academic Exercise
Uncontrolled Keywords: A*algorithm, finite Stilte Machine, Obstade Avoidance, Arlifidal Intelligence, first Person Shooter
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: FACULTY > Faculty of Computing and Informatics
Depositing User: Unnamed user with email
Date Deposited: 27 Jun 2016 02:41
Last Modified: 07 Nov 2017 02:51

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