Exploring the potential of designing automated content builder for mobile apps using evolutionary computing methods

Chin, Kim On and Jason Teo, and Rayner Alfred, and Lau, Hui Keng and Mohd Hanafi B. Ahmad Hijazi, and Norhayati Daut, and Chang, Kee Tong and Yap, Khong Lim and Gabriel Jong Chiye, and Teo, Kein Yau and Kung, Ke Shin (2014) Exploring the potential of designing automated content builder for mobile apps using evolutionary computing methods. (Unpublished)

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Abstract

The lack of good quality games on the Android Market has led this project to be a starting platform to learn about game development, and to design and develop a simple 3D third-person shooting game. The project has three objectives. The first is to create a 3D game environment with a third-person camera view on the Android platform, which can be achieved using a game engine known as the jMonkey Engine. The second is to implement the accelerometer - a commonly built-in feature of Android smartphones - as a viable control method for such a game. Finaly, a finite state machine will be implemented for the game AI, and designed such that it will provide a challenge to players.

Item Type: Research Report
Uncontrolled Keywords: Android , game development , 3D third-person shooting game
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Depositing User: Noraini
Date Deposited: 16 Jul 2019 01:41
Last Modified: 16 Jul 2019 01:41
URI: http://eprints.ums.edu.my/id/eprint/22672

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