Embedding role play game in japanese language learning process at tertiary level

Norbayah Mohd Suki, and Norazah Mohd Suki, and Suyansah Swanto, and Irma Wani Othman, and Zamhar Iswandono Awang Ismail, and Ainnur Hafizah Anuar Mokhtar, Embedding role play game in japanese language learning process at tertiary level. (Unpublished)

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Abstract

This study examined the connections between perceived usefulness, perceived ease of use, attitude towards use, and social influence, and behavioural intention to use role-play games in a class for Japanese language proficiency. The subjects were 200 students in a public university in Sabah, Malaysia chosen via a structured self-administered questionnaire encompassing closed-ended questions. Data collected was analysed using descriptive statistics and correlation analysis via the Statistical Package for the Social Sciences (SPSS) computer program version 21.0. Next, Structural Equation Modelling technique via Analysis of Moment Structures computer program version 21 was conducted for further analysis. The research results divulged that social influence has the strongest correlation with students' behavioural intention to use role-play games in a class for Japanese language proficiency. A significant proportion of the students have used role-play games in class, besides having strong support and encouragement from lecturers, academic supervisor and senior management of the faculty and university to improve Japanese language learning proficiency. The findings of this study offer valuable insights where uuniversity management needs to make effective use of technology to inspire students' social influence and control beliefs to use more role-play games in class for Japanese language proficiency through effective personalized channels like social networking media. The research makes a significant contribution to a better acumen of the students' behavioural intention to use role-play games in class for Japanese language proficiency, which is marginally touched on in the literature in the Asian context. The dimension developed can also be utilized as an instrument for further investigative research.

Item Type: Research Report
Uncontrolled Keywords: Media in education , improving classroom teaching , teaching/learning strategies , distributed learning environment , learning communities
Subjects: L Education > LG Individual institutions (Asia. Africa)
Depositing User: Noraini
Date Deposited: 02 Mar 2020 07:58
Last Modified: 02 Mar 2020 07:58
URI: http://eprints.ums.edu.my/id/eprint/25019

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