Hui, Ong Jia and Teo, Jason Tze Wi and On, Chin Kim (2011) Interactive evolutionary programming for mobile games rules generation. In: 2011 IEEE Conference on Sustainable Utilization Development in Engineering and Technology, STUDENT 2011, 20-21 October 2011, Semenyih, Kuala Lumpur, Malaysia.
Official URL: http://dx.doi.org/10.1109/STUDENT.2011.6089332
In this paper we present the possibilities of implementing evolution algorithm on a mobile platform. To inspect such possibilities we have created a Pac-man like mobile game that is implemented together with evolutionary programming. Here the interest does not only lie on performing the evolution algorithm on the mobile platform but also to examine the possibilities in implementing interactive evolution and create outputs that are based on the user preferences via reactive feedback, thereby creating a game design that is based upon the users' preferences. By explicitly examining the interactive evolution algorithm on a new testing platform, we have successfully created game rules that are based on the users' playing preferences.
|Item Type:||Conference Paper (UNSPECIFIED)|
|Uncontrolled Keywords:||Android, Evolutionary Programming (EP), Game design, Interactive evolution, Mobile platform, Computer programming, Mobile phones, Ubiquitous computing, Evolutionary algorithms|
|Subjects:||Q Science > QA Mathematics > QA76 Computer software|
|Divisions:||SCHOOL > School of Engineering and Information Technology|
|Deposited By:||IR Admin|
|Deposited On:||30 Apr 2012 16:28|
|Last Modified:||08 Sep 2014 14:45|
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