Ng, E Luen (2007) Generating and visualizing Latin Cube and SuDoku Cube. Universiti Malaysia Sabah. (Unpublished)

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Abstract
Latin Square and SuDoku is n x n array and can extend to three dimensions which can form a cube. This research is to determine whether different layers of Latin Square or SuDoku can form a cube or not, which is called Latin Cube and SuDoku Cube respectively. This research also is to investigate whether a Latin Cube or SuDoku Cube is unique or not. Row interchanging is used to find the matching layer for a Latin Square to form a cube. Method 1 and Method 2 are used to find the matching layer for a SuDoku to form a cube. The basic idea of Method 1 and Method 2 is from row interchanging and column interchanging. Two programs are written in C++ computer language by using these methods, for Latin Cube and SuDoku Cube respectively. These programs can fmd the matching layer for a Latin Square and SuDoku, and save the outputs in VRML file type (.wrl). These outputs, or cube, can be viewed in a 3D environment by using VRML. The cubes can be viewed and studied in detail using VRML
Item Type:  Academic Exercise 

Uncontrolled Keywords:  latin cube, sudoku cube, visual, matching layer, 3D environment, computer language 
Subjects:  Q Science > QA Mathematics 
Divisions:  SCHOOL > School of Science and Technology 
Depositing User:  SITI AZIZAH BINTI IDRIS  
Date Deposited:  27 Jun 2013 03:58 
Last Modified:  23 Oct 2017 06:21 
URI:  http://eprints.ums.edu.my/id/eprint/6422 
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