Hamzah Asyrani Bin Sulaiman and Mohd Azlishah Othman and Mohamad Zoinol Abidin Abd. Aziz and Abdullah Bade (2015) Implementation of axis-aligned bounding box for opengl 3D virtual environment. ARPN Journal of Engineering and Applied Sciences, 10 (2). pp. 701-708. ISSN 1819-6608
![]() |
Text
FULL TEXT.pdf Restricted to Registered users only Download (189kB) |
Abstract
This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by using Visual C++. The implementation could help young and begineer computer graphics student to master the implementation of basic Bounding-Volume (BV) for collision detection and other fields with related to the Axis-Aligned Bounding-Box (AABB).
Item Type: | Article |
---|---|
Keyword: | 3D, AABB, BV, OpenGL, Virtual environment |
Subjects: | Q Science > Q Science (General) > Q1-390 Science (General) Q Science > QA Mathematics |
Department: | FACULTY > Faculty of Science and Natural Resources |
Depositing User: | SITI AZIZAH BINTI IDRIS - |
Date Deposited: | 16 May 2025 12:14 |
Last Modified: | 16 May 2025 12:14 |
URI: | https://eprints.ums.edu.my/id/eprint/11291 |
Actions (login required)
![]() |
View Item |