Implementation of axis-aligned bounding box for opengl 3D virtual environment

Hamzah Asyrani Bin Sulaiman and Mohd Azlishah Othman and Mohamad Zoinol Abidin Abd. Aziz and Abdullah Bade (2015) Implementation of axis-aligned bounding box for opengl 3D virtual environment. ARPN Journal of Engineering and Applied Sciences, 10 (2). pp. 701-708. ISSN 1819-6608

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Abstract

This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by using Visual C++. The implementation could help young and begineer computer graphics student to master the implementation of basic Bounding-Volume (BV) for collision detection and other fields with related to the Axis-Aligned Bounding-Box (AABB).

Item Type: Article
Keyword: 3D, AABB, BV, OpenGL, Virtual environment
Subjects: Q Science > Q Science (General) > Q1-390 Science (General)
Q Science > QA Mathematics
Department: FACULTY > Faculty of Science and Natural Resources
Depositing User: SITI AZIZAH BINTI IDRIS -
Date Deposited: 16 May 2025 12:14
Last Modified: 16 May 2025 12:14
URI: https://eprints.ums.edu.my/id/eprint/11291

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