Sharif Mohd. Razif Sharif Kayong (2012) Water ripple simulation using height field and wave equation. Universiti Malaysia Sabah. (Unpublished)
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Abstract
Water ripple is produced when an object disturbs the water surface. It is a form of wave which is circular and is also known as capillary wave. The natural attributes of water ripple are small amplitude wave, roll waves will not be formed, the gravitational pull on the water surface can be ignored during mathematical equation derivation, and the waves formed are standing waves. Water ripple simulation is usually used in video games or even animation film: Therefore, realistic and low computational cost water ripple simulation techniques are very important. The purpose of this project is to produce a water ripple prototype by using height field technique to create the water surface and the wave equation to simulate the wave behaviour. The average framerate of the simulation is 40 frames per second with 10,000 vertices generated on the height field. The framerate is quite high considering the number of vertices generated. The hope for this project is that it can be beneficial to others especially those interested in water simulation.
Item Type: | Academic Exercise |
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Keyword: | water ripple, water surface, circular, capillary wave |
Subjects: | ?? QA76 ?? |
Department: | SCHOOL > School of Science and Technology |
Depositing User: | ADMIN ADMIN |
Date Deposited: | 02 Jun 2016 08:37 |
Last Modified: | 30 Oct 2017 11:25 |
URI: | https://eprints.ums.edu.my/id/eprint/13304 |
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