Development of Rule-based Procedural Content Generation for 2-Dimensional RPG

Chin Kim On and Ng Wai Foong and Tan Tse Guan and Rayner Alfred and Jason Teo and Ag Asri Ag Ibrahim (2018) Development of Rule-based Procedural Content Generation for 2-Dimensional RPG. Advanced Science Letters, 24 (2). pp. 1447-1450. ISSN 1936-6612

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Abstract

This paper demonstrates the capabilities of developing a 2-dimensional role-playing game from scratch using only VB.net without other additional extension. Although VB.net which is usually not preferred by game developers, it has the potential to create a simple game prototype. The main aims of this project are to: test the feasibility of VB.net in developing a 2-dimensional role-playing game from scratch, and create a functional game prototype that can be used for future researches which are on procedural generation of item and users’ preference of item. This game prototype is essential to the listed researches as direct implementation of item drop mechanism is easier. Experimental results demonstrate success with all aims: VB.net is capable in developing 2-dimensional role-playing game, and a functional game prototype has been created which can be used for future researches.

Item Type: Article
Keyword: 2-Dimensional; Game Development; RPG; VB.net
Subjects: ?? QA76 ??
Department: FACULTY > Faculty of Computing and Informatics
Depositing User: OTHMAN HJ RAWI -
Date Deposited: 18 Jun 2019 16:23
Last Modified: 25 Aug 2021 21:01
URI: https://eprints.ums.edu.my/id/eprint/22262

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