Human motion recognition based on Kinect sensor and leap motion controller

Chun, Yung Wong and Giap, Weng Ng and Ag Asri Ag Ibrahim (2022) Human motion recognition based on Kinect sensor and leap motion controller.

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Abstract

Augmented reality (AR) is an interactive experience of a real-world environment where objects reside in the real world are enhanced by computer-generated perceptual information. In essence, emulating and altering reality that include, in relatively real-time and precision, position and motion tracking (sensors like Kinect and Leap Motion Controller), match moving (techniques allowing insertion of computer graphics into live-action footage with correct position, scale, orientation and motion), and finally motion capturing (process of recording movements of objects or people). This review is dedicated to the question of what object recognition (motion tracking, match moving and motion capture) is and how this technique can be identified, thus synthesizing knowledge in the field. The former is further clarified, elaborated, and compared using input sensors like Kinect and Leap Motion Controller.

Item Type: Proceedings
Keyword: Kinect , Leap motion controller , Motion , Sensor
Subjects: Q Science > QA Mathematics > QA1-939 Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science > QA76.75-76.765 Computer software
Department: FACULTY > Faculty of Computing and Informatics
Depositing User: DG MASNIAH AHMAD -
Date Deposited: 27 Sep 2022 12:24
Last Modified: 27 Sep 2022 12:24
URI: https://eprints.ums.edu.my/id/eprint/34229

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