Teddy Marius Soikun (2023) Understanding of generative art with python programming. Gendang Alam, 13 (2). pp. 58-69. ISSN 2180-1738
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Abstract
The article uses the Python programming language to introduce generative arts as an alternative to conventional art and design. Understanding generative arts in the age of Artificial Intelligence (AI) is seen as a way forward to remain relevant. Through the use of a practice based research methodology, the article explores principles, processes, and tools for generating art through coding. Practical samples are used to demonstrate the potential of generative art through basic coding examples. This research also highlights the role of generative art in fostering interdisciplinary collaboration and transcending the boundaries of conventional art forms.
Item Type: | Article |
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Keyword: | Generative Arts, Python, Artificial Intelligence |
Subjects: | N Fine Arts > N Visual arts > N1-(9211) Visual arts > N7420-7525.8 General works Q Science > QA Mathematics > QA1-939 Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science |
Department: | FACULTY > Academy of Arts and Creative Technology |
Depositing User: | SITI AZIZAH BINTI IDRIS - |
Date Deposited: | 15 Feb 2024 10:55 |
Last Modified: | 15 Feb 2024 10:55 |
URI: | https://eprints.ums.edu.my/id/eprint/38246 |
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