Generating and visualizing Latin Cube and SuDoku Cube

Ng, E Luen (2007) Generating and visualizing Latin Cube and SuDoku Cube. Universiti Malaysia Sabah. (Unpublished)

[img]
Preview
Text
ae0000001179.pdf

Download (1MB) | Preview

Abstract

Latin Square and SuDoku is n x n array and can extend to three dimensions which can form a cube. This research is to determine whether different layers of Latin Square or SuDoku can form a cube or not, which is called Latin Cube and SuDoku Cube respectively. This research also is to investigate whether a Latin Cube or SuDoku Cube is unique or not. Row interchanging is used to find the matching layer for a Latin Square to form a cube. Method 1 and Method 2 are used to find the matching layer for a SuDoku to form a cube. The basic idea of Method 1 and Method 2 is from row interchanging and column interchanging. Two programs are written in C++ computer language by using these methods, for Latin Cube and SuDoku Cube respectively. These programs can fmd the matching layer for a Latin Square and SuDoku, and save the outputs in VRML file type (.wrl). These outputs, or cube, can be viewed in a 3D environment by using VRML. The cubes can be viewed and studied in detail using VRML

Item Type: Academic Exercise
Keyword: latin cube, sudoku cube, visual, matching layer, 3D environment, computer language
Subjects: Q Science > QA Mathematics
Department: SCHOOL > School of Science and Technology
Depositing User: SITI AZIZAH BINTI IDRIS -
Date Deposited: 27 Jun 2013 11:58
Last Modified: 23 Oct 2017 14:21
URI: https://eprints.ums.edu.my/id/eprint/6422

Actions (login required)

View Item View Item