Azaze-Azizi Abdul Adis and Kim, Hyung Jun and Grace Phang Ing and Mohd Rizwan Abdul Majid and Izyanti Awang Razli and Zaiton Osman (2015) Purchase behaviour in advergame and the effect of brand attitude as a mediator. Asian Social Science, 11 (5). pp. 249-257. ISSN 19112017
|
Text
Purchase_behaviour_in_advergame_and_the_effect_of_brand_attitude_as_a_mediator.pdf Download (44kB) | Preview |
|
Text
Purchase behaviour in advergame and the effect of brand attitude as a mediator.pdf Restricted to Registered users only Download (366kB) |
Abstract
In this paper, we examine the impact of self-brand congruity and entertainment factors in influencing brand attitude among gamers on advergame. The role of brand attitude in mediating the relationship between self-brand congruity and entertainment on purchase intention is also examined. By using structural equation modelling (SEM), the results show that self-brand congruity and entertainment influenced brand attitude and purchase intention in advergame. As expected, brand attitude plays a crucial role in mediating the relationship between self-brand congruity and entertainment on purchase intention. This study also suggests some implications and directions for future research. © 2015, Canadian Center of Science and Education. All right reserved.
Item Type: | Article |
---|---|
Keyword: | Advergame; Brand attitude; Entertainment; Purchase intention; Self-brand congruity |
Subjects: | H Social Sciences > HF Commerce |
Depositing User: | ADMIN ADMIN |
Date Deposited: | 19 Jun 2015 10:28 |
Last Modified: | 31 Jul 2021 20:40 |
URI: | https://eprints.ums.edu.my/id/eprint/10745 |
Actions (login required)
View Item |