E' Gadung': a game application to promoting kimaragang folklore

Faculty of Social Sciences and Humanities, Universiti Malaysia Sabah (2021) E' Gadung': a game application to promoting kimaragang folklore. ICT147.

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E' Gadung', a game application to promoting kimaragang folklore-Abstract.pdf

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Abstract

Folklore is an integral aspect of cultural inheritance and Sabahan's need to keep their cultural heritage preserved. The beauty of Sabah's ethnic folklore is that they are part of an indigenous heritage that reflects their own cultural identity, which is passed down orally through centuries. But the younger generation increasingly forgets this heritage. The interactive games seek to safeguard cultural heritage that has been displaced in daily life. Hence, along with the interactive gaming environment, a dedicated effort to bring and promote them to young people. 'E’ Gadung' was developed to promote Kimaragang folklore in an attempt to increase understanding of traditional culture. The 'E’ Gadung' concept began with the transcription of the oral tradition tale into gameplay mechanic and game character, while the scenario and objects imitate the Kimarang costume and culture via computer graphics software. 'E’ Gadung' was built in four main processes based on the iterative game model (design, implementing, playtest and evaluate). The 'E’ Gadung' prototype was seen with fixed bug and high interactions through a series of game tests. The 'E’ Gadung' prototype has great potential and ability to connect ideas and motivate players to understand local Sabah folklore. The ‘E’ Gadung’ provides tremendous experience, recognition and artistic creation of a new perspective towards Sabah Folktales in the context of learning to increase the cultural knowledge of folktales among younger generations.

Item Type: Patent
Additional Information: ‘E’ Gadung’ is a 2D game-based application with attempt to utilize gamification to promote local Sabah folktales. ‘E’ Gadung’ is constructed by using Unity 3D software with flat art concept and design. The game narrative was integrated with gamification elements, such as points, levels, lives, antagonist and achievement board. The ‘E’ Gadung’ has been uploaded in google play store for public use around the world.
Keyword: Kimaragang ethnic , Folklore , Culture , Digital games , Gaming application
Subjects: D World History and History Of Europe, Asia, Africa, Australia, New Zealand, Etc. > DS Asia
G Geography. Anthropology. Recreation > GR Folklore
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Department: FACULTY > Faculty of Social Sciences and Humanities
Depositing User: DG MASNIAH AHMAD -
Date Deposited: 29 Jul 2021 15:38
Last Modified: 01 Aug 2021 00:23
URI: https://eprints.ums.edu.my/id/eprint/29979

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