Kimaragang folklore game app development: ‘e’ gadung’

Lilian Lee Shiau Gee and Victor B. Pangayan and Danial Kordmodanlou (2022) Kimaragang folklore game app development: ‘e’ gadung’. Journal of Management Information and Decision Sciences, 25. pp. 1-13. ISSN 1524-7252 (P-ISSN) , 1532-5806 (E-ISSN)

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Digital games have evolved as a crucial interactive media capable of encouraging and fostering cultural heritage through visualisations, with a special emphasis on preserving and maintaining Sabahan folklore for future generations. This paper discusses the development of the E'Gadung app as well as the outcomes of a study on Kimaragang ethic group preservation. A documentary analysis, prototyping, playtesting and semi-structured interview has been carried out. The results indicate that the digital game significantly increased the Kimaragang group's awareness of the importance of protecting local cultural heritage. Additionally, positive youth responses have shown that the game 'E' Gadung' has been successfully presented using a combination of artistic elements to educate younger generations, especially Kimarang ethnic children aware to their own culture and heritage. Thus, it is necessary to address "continuous process" digitalization strategies in order to preserve knowledge of intangible cultural resources, particularly Sabah's ethnic folklore.

Item Type: Article
Keyword: Digital game , Folktales , Safeguard , Kimaragang ethnic , Game design
Subjects: Q Science > QA Mathematics > QA1-939 Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science > QA76.75-76.765 Computer software
Department: FACULTY > Academy of Arts and Creative Technology
Depositing User: DG MASNIAH AHMAD -
Date Deposited: 09 Aug 2022 16:54
Last Modified: 09 Aug 2022 16:54

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