Balanced hierarchical method of collision detection in virtual environment

Hamzah Asyrani Sulaiman and Abdullah Bade (2011) Balanced hierarchical method of collision detection in virtual environment. In: 2nd International Conference on Software Engineering and Computer Systems, ICSECS 2011, 27-29 June 2011, Kuantan, Pahang, Malaysia.

Full text not available from this repository.


Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies (BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations.

Item Type: Conference or Workshop Item (UNSPECIFIED)
Keyword: Algorithm, Bounding-Volume Hierarchies, Collision Detection, Bounding-volume hierarchy, Collision detection, Computer visualization, Fundamental problem, Hierarchical method, Rigid body, Splitting algorithms, Hierarchical systems, Software engineering, Virtual reality, Visualization, Collision avoidance
Subjects: Q Science > QA Mathematics > QA1-939 Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Department: SCHOOL > School of Science and Technology
Depositing User: ADMIN ADMIN
Date Deposited: 05 Oct 2012 17:00
Last Modified: 08 Sep 2014 16:23

Actions (login required)

View Item View Item