Roles of interactivity and usage experience in E-learning acceptance

Pui, Nee Tan and Si, Ming Chan and Guan, Kheng Kang and Sit, wai Too and Mei, Wey Ng and Tong, Seng Liew (2016) Roles of interactivity and usage experience in E-learning acceptance. Handbook of Research on Leveraging Consumer Psychology for Effective Customer Engagement. pp. 116-137.

[img]
Preview
Text
Roles of interactivity and usage experience in E.pdf

Download (92kB) | Preview

Abstract

The aim of this study is to investigate how interactivity with E-learning influence learners' consideration to use based on Malaysian settings and the effect relating to the learners' experiences in using e-learning over a period of time. This study uses a multiple regression for data analysis across a sample of 204 respondents. Based on the analysis, the interactivity factor such as two-way communication has significantly affected among Perceived Usefulness (PU), Perceived Ease of Use (PEOU) and Perceived Enjoyment (PE) while controllability and personalization affect towards PU and responsiveness on PEOU. Moreover, PE has directly affect the usage intention of e-learning system over time with increased usage experiences. The results could assist schools or universities enhancing the contents of e-learning system in order to encourage learners to strongly engage in utilizing the education materials that is provided, as well as improving the interactivity factors on the system.

Item Type: Chapter In Book
Keyword: Interactivity, Extended technology acceptance model, A longitudinal study, E-learning acceptance, Usage experience
Subjects: L Education > LB Theory and practice of education
Depositing User: NORAINI LABUK -
Date Deposited: 17 May 2018 09:29
Last Modified: 17 May 2018 09:29
URI: https://eprints.ums.edu.my/id/eprint/20029

Actions (login required)

View Item View Item