Implementation of positive reinforcement and negative reinforcement in the development of Rms prayer’s pillars gamification

Faculty of Psychology and Education, Universiti Malaysia Sabah (2021) Implementation of positive reinforcement and negative reinforcement in the development of Rms prayer’s pillars gamification. Robot M-Solat (RMS).

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Abstract

RMS Prayer’s Pillars Gamification is a game related to pillars of qalbi (heart), pillars of qauli (words) and pillars of fikli (deeds) using Robot M-Solat (RMS). This gamification was developed based on enhancing motivation to improve the mastery of prayer pillars among students. This gamification’s advancement implements positive reinforcement and negative reinforcement, two inherent components in Skinner Operant Conditioning Theory. Thus, this study’s goal was to identify the use of positive reinforcement and negative reinforcement in education and suggest implementing this element in the development of RMS Prayer’s Pillars Gamification. This research was a qualitative study using content analysis methods. The search for scientific materials such as journal articles, conference papers and theses was done using the keywords “positive reinforcement”, “negative reinforcement”, “Skinner’s Operant Conditioning Theory”, “prayer” and “gamification”. The study’s conclusions revealed that positive reinforcement could be implemented in the Gamification of Fard (Obligatory) Prayers by giving stars, rendering rewarding cards, honours and compliments from teachers or M-Prayer Robots. Meanwhile, negative reinforcement could be done with the issuance of penalty cards, reprimands, advice, time and additional assignments during the learning and facilitation (L&F) process.

Item Type: Patent
Additional Information: Ergo, the application of positive reinforcement in obligatory prayer gamification could be implemented by rendering rewarding cards, giving stars, praising and complimenting teachers, or Robot M-Solat. Besides, the implementation of negative reinforcement could be executed with reprimanding, advising, issuing penalty cards, time and additional assignments during the L&F. The method of positive reinforcement and negative reinforcement can make L&F more productive to develop the mastery of pillars of qalbi, qalbi and fikli among students. Future research is recommended to concentrate on the Gamification of Sunat Ab’ad and Sunat Hai’ah of Obligatory prayer.
Keyword: Positive reinforcement , Negative reinforcement , Operant conditioning theory , Prayer , Prayer pillars , Gamification
Subjects: B Philosophy. Psychology. Religion > BP Islam. Bahaism. Theosophy, etc > BP1-610 Islam. Bahai Faith. Theosophy, etc. > BP1-253 Islam > BP174-190 The practice of Islam
Q Science > QA Mathematics > QA1-939 Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science > QA76.75-76.765 Computer software
Department: FACULTY > Faculty of Psychology and Education
Depositing User: SAFRUDIN BIN DARUN -
Date Deposited: 01 Apr 2022 14:46
Last Modified: 01 Apr 2022 14:46
URI: https://eprints.ums.edu.my/id/eprint/32071

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