Norbayah Mohd Suki and Ahmad Rafi and GSV RADHAKRISHNA Rao (2006) A study on edutainment framework for M-learning. In: Communications and Information Technologies, 2006. ISCIT '06. International Symposium on, 18 October - 20 September 2006, Bangkok.
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Abstract
This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mobile content platforms is carried out to examine to what extents the usage of game are being applied in learning from the users perspective. A survey is conducted on the users' reaction on the impacts of mobile technology and its content impact on the traditional and conventional learning method. A perceptual test is carried out to support the survey. This research proposes a framework on how mobile technology and its content could shape the learning in future. With the emergence of new tools and media, mobile content is suggested as a powerful means to increase tacit knowledge via the exploration of interactivity, multimedia and 3D animation for creative edutainment and communication in the future
Item Type: | Conference or Workshop Item (UNSPECIFIED) |
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Keyword: | mobile technology, game-based learning, media content, knowledge development |
Subjects: | L Education > LB Theory and practice of education |
Department: | SCHOOL > Labuan School of Informatics Science |
Depositing User: | ADMIN ADMIN |
Date Deposited: | 26 Nov 2015 12:42 |
Last Modified: | 09 Nov 2017 16:10 |
URI: | https://eprints.ums.edu.my/id/eprint/12217 |
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