A study on edutainment framework for M-learning

Norbayah Mohd Suki and Ahmad Rafi and GSV RADHAKRISHNA Rao (2006) A study on edutainment framework for M-learning. In: Communications and Information Technologies, 2006. ISCIT '06. International Symposium on, 18 October - 20 September 2006, Bangkok.

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Abstract

This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mobile content platforms is carried out to examine to what extents the usage of game are being applied in learning from the users perspective. A survey is conducted on the users' reaction on the impacts of mobile technology and its content impact on the traditional and conventional learning method. A perceptual test is carried out to support the survey. This research proposes a framework on how mobile technology and its content could shape the learning in future. With the emergence of new tools and media, mobile content is suggested as a powerful means to increase tacit knowledge via the exploration of interactivity, multimedia and 3D animation for creative edutainment and communication in the future

Item Type: Conference or Workshop Item (UNSPECIFIED)
Keyword: mobile technology, game-based learning, media content, knowledge development
Subjects: L Education > LB Theory and practice of education
Department: SCHOOL > Labuan School of Informatics Science
Depositing User: ADMIN ADMIN
Date Deposited: 26 Nov 2015 12:42
Last Modified: 09 Nov 2017 16:10
URI: https://eprints.ums.edu.my/id/eprint/12217

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